Update 1 unit routes
These units are separated from the stable 0.75 roster until their combat stats and tier placements can be reproduced consistently. Unlock routes are included where current sources agree.
| Unit | Category | How to unlock | Progression use | Verification |
|---|---|---|---|---|
| Bralu / Broly | Invasion base unit | Lava Continent Invasion Act 4 Normal; 2% drop reported | Required base for the Furious Beast quest and Divine awakening | Route cross-checked; base rarity and exact drop rate need live confirmation |
| Bralu / Broly (Divine) | Divine | Complete Furious Beast, claim Beast Core, then supply awakening materials | Long-fight Rage scaling; intended for Infinite and Invasion progression | Quest route cross-checked; exact combat stats not ranked |
| Goa / Gogeta | Selection Banner Secret | Special or Selection Banner; 0.005% rate reported by two current guides | Base unit required for the Divine Gogeta questline | Banner route cross-checked; use the in-game banner rate as final authority |
| Goa / Gogeta (Divine) | Divine | Obtain the base unit and complete its multi-part Divine quest | Includes crafting, stage clears, Vulnerable applications, and repeated deployments | Quest outline cross-checked; exact combat stats not ranked |
| Golden Frieza | Secret | New Squadron-stage progression | Finish the required Story chapters before the new Squadron stage opens | Unlock mode cross-checked; exact stage and stats need live confirmation |
| Android-family units | Banner | Update 1 banners | Sources list Android plus Super Android, Baby Vegeta, or Super Baby aliases | Banner family confirmed; localized names differ between sources |
| Dante and Vergil | Battle Pass | Update 1 Battle Pass rewards | Seasonal collection route with shiny versions reported | Source route cross-checked; stats and final ranking not confirmed |
| Tier | Unit | Rarity | Role | Status | Unlock | Passive |
|---|---|---|---|---|---|---|
| S | Gometa (SSJ4) | Secret | DPS / Tank | Meta carry | Evolve Goki + Vegata; Primal Core questline | Self-stacking buffs, defense, regen, dodge |
| S | Berserker (Enraged) | Secret | DPS / Bleed | Meta carry | Eclipse Before Squadron / Chapter 4 | Bleed damage, regen reduction, low-HP scaling |
| S | Woo (Shadow) | Secret | DPS / Speed | Speed farm | Banner Secret, 20k summon pity | Fast clears and high raw damage |
| S | Puppeteer (Transcendent) | Secret | Aggro Tank / DPS | Farmable | Katakara Bridge Challenge Normal / Hard | Self buffs, healing, tanky DPS |
| S | Garu (Half Monster) | Secret | DPS / Support / Tank | Hero Hunter route | Hero Hunter Challenge | Marked targets, defense buffs, anti-lethal utility |
| S | Baras (Meteoric Burst) | Secret | Boss DPS | Event evolution | New event evolution | Single-target stacking buffs and self-revive scaling |
| S | Falcon (Dark) | Secret | Sub DPS / Money | Economy | Evolve Banner Mythic Falcon | Yen gain, execute utility, support damage |
| S | Shanron (Omega) | Secret | Sub DPS / Utility | Debuff | GT City Raid Act 4 | Wet / slow utility and flexible damage support |
| S | Madora (Gunbai) | Secret | Sub DPS | Boss DoT | Ninja Village Squadron Act 4 | Damage-over-time pressure |
| S | Shinks | Mythic | Utility / Support | Support | Current public tier lists | Team damage support and wave stalling |
| S | Fastwagon | Epic | Money | Economy core | Current public tier lists | Dedicated income generation |
| S | Skeleton Knight (Resonance) | Secret | Tank | Linked tank | Eclipse Before Raid / last chapter | Links to a carry and shares damage reduction |
| A | Karashi (Sharingan) | Mythic | Speed | Fast clears | Current public tier lists | Excellent clear speed and farming utility |
| A | Vegata SSJ4 | Mythic | Sub DPS | Gometa path | Evolve Vegata; required for Gometa | Mid-game DPS and evolution prerequisite |
| A | Goki SSJ4 | Mythic | Sub DPS | Gometa path | Evolve Goki; required for Gometa | Mid-game DPS and evolution prerequisite |
| A | Shield Hero | Mythic | Tank / Utility | BattlePass | BattlePass | Strong tank until end-game replacements |
| A | Rudaus | Epic | Utility / Support | Early support | Current public tier lists | AoE cooldown reduction support |
| B | Caska (Resilience) | Mythic | Support / DPS | Amplifier | Current public tier lists | Damage amplification and Berserker/Falcon synergy |
| B | Big Beard | Mythic | Tank | Mid-game tank | Current public tier lists | Useful defensive filler before meta tanks |
| B | Rizzuto (Sage) | Mythic | Sub DPS | Mid-game | Current public tier lists | Okay sub-meta damage, limited long-term scaling |
| B | Mamosa | Epic | Utility / Support | Early support | Current public tier lists | AoE healing for early and mid-game progression |
| B | Zemitsu | Epic | DPS | Starter speed | Current public tier lists | Early attack speed and line clear |
| C | Ramuru | Epic | DPS | Early filler | Current public tier lists | Beginner DPS; quickly replaced |
| C | Zaro | Legendary | DPS | Early filler | Current public tier lists | Beginner DPS or gold fodder |
| C | Choi | Legendary | DPS | Early filler | Current public tier lists | Beginner DPS with low long-term value |
| C | Igras | Legendary | DPS | Early filler | Current public tier lists | Beginner DPS or gold fodder |
| C | Shin | Legendary | DPS | Early filler | Current public tier lists | Beginner DPS or gold fodder |
| C | Tranks | Legendary | DPS | Early filler | Current public tier lists | Beginner DPS or gold fodder |
| D | Michigo | Rare | DPS | Fodder | Current public tier lists | Use only when no better unit is available |
| D | Asto | Rare | DPS | Fodder | Current public tier lists | Gold fodder |
| D | Goki | Rare | DPS | Base form | Current public tier lists | Base unit; keep for evolution path if needed |
| D | Mab | Rare | DPS | Fodder | Current public tier lists | Gold fodder |
| D | Muffy | Rare | DPS | Fodder | Current public tier lists | Gold fodder |
Update 1.0 watch
Update 1 unlock routes are now documented above. Final damage, SPA, range, passives, and tier placement remain on watch until stable live values and repeatable clear results are available.
| Area | New information | Site action | Status |
|---|---|---|---|
| Official game status | Roblox game data now shows [UPD 1.0] Anime Squadron, updated July 5, 2026. | Use Update 1.0 labels across codes, units, evolution, and tier-list pages. | Confirmed from Roblox game data |
| Codes | AdminAbuseSoon! was added after Update 1.0 and is reported to grant 10k Gems at level 10. | List the seven codes shared by PGG and IGN; keep StrongestChallenger! and EventChanges out of the active table until their conflicting status is resolved. | New code cross-listed; older-code conflict documented |
| Perks | Maximum Yen caps at level 40 / 20.5k capacity and Yen Generation at level 25 / 390 per second in current guide coverage. | Add a dedicated Perks guide and link it from the beginner and guide-hub routes. | Guide data; recheck after major patches |
| Units | Bralu/Broly, Goa/Gogeta, Golden Frieza, Android-family banner units, Dante, and Vergil now have cross-checked unlock routes. | Add a separate Update 1 roster without forcing unverified units into the stable 0.75 tier list. | Routes confirmed; combat rankings still unverified |
| Evolution | Furious Beast requirements, Beast Core, the Divine Broly material list, and the Divine Gogeta quest outline are now available in current guide coverage. | Publish the cross-checked objectives and label exact drop rates or single-source material details as reported. | Route cross-checked; exact drops remain provisional |
| Traits and gear | No new Update 1 Trait was found; the existing 14-Trait table remains supported. Bralu and Gogeta gear routes are reported but their effects are incomplete. | Keep the Trait table unchanged and add an Update 1 gear watch section instead of inventing effects or recipes. | Traits stable; new gear partially documented |
| Tier List | Update 0.75 S-tier placements still anchor the page while Update 1.0 units are being tested. | Keep older top picks visible, then revise placements after stable Broly/Invasion data is available. | Provisional |
Data coverage
The table prioritizes stable fields: tier, unit name, broad rarity, role, unlock route and passive/use-case notes. Exact damage and SPA stay out of the page until they can be verified consistently in the live game data.